Where does one begin in learning such a huge application as Mudbox? We open it up and look at all the options and say, "Now, what???"
Well, we've decided to work in small steps and limit each tutorial to one or two principles at a time. So, we've devoted this first step to exploring Meshes. A mesh is the basic shape that we use to build our 3D model. The reason it's called a 'mesh', even though the form looks solid when we bring a basic shape up on the screen, is that behind the surface is a wireframe (actually a mesh of interconnected wires) that gives the surface its shape.
In this lesson we'll look at the three basic mesh shapes; Cube, Plane and Sphere. We'll look at how to increase the detail of the mesh (more 'faces' in the mesh) to permit us to work in greater detail on the surface of our object. And, we'll show how Mudbox gives us the remarkable ability to choose the optimal number of faces to select the proper balance between computer performance and design detail by working in various 'Levels'. Total time (9:30)
Mudbox 3D Tutorial #1 - Meshes & Levels